Every journey leaves a record.
The Book of Lethonia is the player-facing campaign journal for White Horse, designed to be written in, marked up, and carried through the story as your group explores Lethonia.
Players use the book to record discoveries, important names, locations, choices, clues, consequences, and anything else they believe may matter later. What gets written down becomes part of the group’s memory of the campaign—and what gets forgotten may stay forgotten.
This is not a book meant to sit untouched on a shelf.
It is meant to become yours.
As the campaign continues, each Book of Lethonia becomes a unique record of the path your group actually took: what you found, what you missed, who you trusted, what survived, and what changed because you were there.
Built for active play
Record campaign discoveries and important information
Track people, places, clues, and unresolved questions
Preserve the group’s version of events
Create a physical record that grows alongside the campaign
Designed specifically for players of White Horse
No two Books of Lethonia should look exactly the same by the end.
Because no two groups will experience Lethonia the same way.
Every journey leaves a record.
The Book of Lethonia is the player-facing campaign journal for White Horse, designed to be written in, marked up, and carried through the story as your group explores Lethonia.
Players use the book to record discoveries, important names, locations, choices, clues, consequences, and anything else they believe may matter later. What gets written down becomes part of the group’s memory of the campaign—and what gets forgotten may stay forgotten.
This is not a book meant to sit untouched on a shelf.
It is meant to become yours.
As the campaign continues, each Book of Lethonia becomes a unique record of the path your group actually took: what you found, what you missed, who you trusted, what survived, and what changed because you were there.
Built for active play
Record campaign discoveries and important information
Track people, places, clues, and unresolved questions
Preserve the group’s version of events
Create a physical record that grows alongside the campaign
Designed specifically for players of White Horse
No two Books of Lethonia should look exactly the same by the end.
Because no two groups will experience Lethonia the same way.